- #Benchmarks from geekbench cheating update#
- #Benchmarks from geekbench cheating full#
- #Benchmarks from geekbench cheating android#
- #Benchmarks from geekbench cheating pro#
We'll update this article if Samsung provides a statement. What good is a fast SoC if you never use it?
#Benchmarks from geekbench cheating full#
Right now, it looks like the only apps that get full power are the benchmark apps. It's pretty inexcusable to throttle your own home screen, app store, browser, and other core 2D apps. If there is anything you want to be fast, it's the core phone interface. When a command comes in to open an app or navigate a webpage, the phone tries to do the action as quickly as possible so it can go back to sleep and start saving power again. If you're just reading an email or webpage and not touching the screen, the phone does its best to go into a low-power state automatically. Most mobile power conservation relies on a "rush to sleep" policy. However, in this case, OnePlus was ‘cheating’ to improve power efficiency and battery life. Throttling a regular 2D app is a tough sell, though. App detection is used by companies to make smartphones appear more powerful on benchmarking platforms. Games require sustained usage and need to update the screen constantly, so throttling can save battery life. Normally, the throttling behavior is not user-controllable, but the users are tricking the service by modifying apps.įurther Reading OnePlus admits to throttling 300 popular apps with recent updateThrottling a game is not necessarily bad if users have control over the feature, allowing them to choose between performance or longer battery life is reasonable.
By changing the package names of popular benchmark apps-thereby making the "Game Optimizing Service" treat a benchmark app like a normal app-scores dropped anywhere from 13 to 45 percent on the Galaxy S10, S20, S21, and the new S22. Samsung's throttling app is called the "Game Optimizing Service." Users of the Korean message board found wildly different benchmark scores depending on whether benchmark apps had their original names or not. It's like benchmark cheating but in reverse.
#Benchmarks from geekbench cheating android#
Instead of boosting the SoC speeds when a benchmark app is running, Android OEMs are now turning down phone performance any time a benchmark app isn't running. It sounds like the scheme OnePlus was caught running last year. This time, the company is accused of throttling 10,000 Android apps-but not benchmark apps. Concretely, it limits the performance of the chipset when the smartphone starts to overheat.Samsung is once again in hot water over how it treats benchmark apps. It aims to manage “effectively the temperature of the device”. Now, the company has been caught cheating on TV. Samsung says this feature has been only designed for smartphone games. Earlier this year, many Samsung flagship phones were banned from Geekbench for benchmark manipulation. This fix will visibly allow users to enable or disable the Game Optimizing Service based on their needs. When running the benchmark a third time, the Cortex.
#Benchmarks from geekbench cheating pro#
“We plan to roll out a software update soon so users can monitor performance while running gaming apps”announces the Seoul giant. According to the latest analysis, both the OnePlus 9 and OnePlus 9 Pro were caught cheating and have been banned from Geekbench as a result. The platform has already briefly excludes several brands and smartphones in the past.Īlso read: Samsung rolls out Pixel feature to 7 new smartphones Samsung promises a fix for its Galaxy Sįaced with the scale of the controversy, Samsung quickly published a press release full of contrition. This isn’t the first time Geekbench has done this. For now, Galaxy Note, Galaxy Foldable and Galaxy A remain authorized on Geekbench. The Galaxy S22, Galaxy S21, Galaxy S20 and Galaxy S10 ranges are affected by this exclusion. “ We consider this a form of benchmark manipulation as major benchmark applications, including Geekbench, are not restricted by this service.” believes Geekbench. The platform considers that Samsung wanted to manipulate the results. GOS decides to limit (or not to limit) applications using application identifiers and not the behavior of the application”, says Geekbench in a statement. “ Earlier this week, we learned about Samsung’s Game Optimizing Service (GOS) and how it limits game and app performance. In response, Geekbench, one of the most popular benchmarking platforms, decided to ban all Galaxy S released since 2019. Geekbench excludes 4 generations of Galaxy S Internet users behind the discovery were quick to accuse Samsung of cheating in the benchmarks. On the other hand, this restraint, entitled Game Optimizing Service (GOS), is not activated when a benchmark application is launched by the user. Now, this next round of cheating allegedly extends to the company’s television. More than 10,000 Android applications are affected by the measure. The cheating was so egregious that Geekbench banned several Samsung flagship phones from its benchmarking platform. While digging into the overlay code, they discovered that a a software option reduces the power of the SoC when certain applications are open. A few days ago, South Korean Internet users discovered that Samsung is limiting the performance of its Galaxy S.